I personally think these are a clever design that opens up a ton of deckbuilding options both obvious and outside the box, but quite nicely doesnt break anything along the way
It was balanced for Standard and Draft where it was always a good but clearly not broken mechanic
Its very unlikely that youll be putting Swiftfoot Boots into the ninety-nine of these decks (unless you really want to win with Luxior)
Possibly the most important Curse in the entire deck is Curse of Misfortunes , as, on your upkeep, it lets you search your deck for another curse and attach it to them
You really cant afford to miss a land drop in this deck, so it runs a whopping 37 lands, including the cycle of Temples, Checklands, and, uh, Handlands? What do you call the cycle of Port Town / Choked Estuary / Shineshadow Snarl lands, anyways
Ive rotated several cards in and out of the deck throughout playtesting, and while the maindeck is pretty close to set where I want to be (with a Bedlam Reveler being on the chopping block at the moment), the sideboard is constantly evolving