Instead of innovating on its core mechanics, the game seems determined to reinvent itself every few years
There are many cards you can use to ensure you don't miss important land drops but very few also provide tempo gain
Generally, these are what the Colors are best at: White : Great at preventing damage and gaining life Blue : Has Creatures and Spells that help with drawing cards from your deck and countering your opponent's Spells Black : Can manipulate the Graveyard by playing Creatures and Spells from it Red : Combat focus and has many options of direct damage with Creatures and Spells Green : Excels at gaining Mana to summon powerful monsters to the field swiftly You can also find inspiration by exploring the different Tribes in Magic
As someone who has come into Magic recently as a writer, a player, and just a fan of the mythos, there is a lot I do not know
It's certain some cards will have been overdrafted, and there are always some sleeper hits (Goblin Blast-Runner, lookin' at you)
That said, preparing Kirol is a relatively unexciting gravebreak trigger, and the extra mana might be better spent on something elselike playing a card you recurred from the graveyard or casting a spell with flashback to trigger a more impactful synergy