This blue instant gives you the first chance to rebuild, but you can also engineer situations where your opponents attack each other before you send them back to square one

Planeswalker 1 Saheeli, Sublime Artificer Creatures 1 Saheeli, Radiant Creator 1 Pia Nalaar, Chief Mechanic 1 Territorial Aetherkite 1 Nissa, Worldsoul Speaker 1 Peema Trailblazer 1 Rampaging Aetherhood 1 Stridehangar Automaton 1 Druid of Purification 1 Duplicant 1 Aethersquall Ancient 1 Aethertide Whale 1 Sai, Master Thopterist 1 Combustible Gearhulk 1 Lightning Runner 1 Pia and Kiran Nalaar 1 Aetherwind Basker 1 Architect of the Untamed 1 Elder Gargaroth 1 Solemn Simulacrum 1 Triplicate Titan 1 Whirler Rogue 1 Loyal Apprentice 1 Reckless Fireweaver 1 Peema Aether-Seer 1 Servant of the Conduit 1 Rogue Refiner 1 Whirler Virtuoso 1 Ornithopter of Paradise Artifacts 1 Adaptive Omnitool 1 Aetherflux Conduit 1 Aetheric Amplifier 1 Chromatic Lantern 1 Midnight Clock 1 Bootleggers' Stash 1 Aetherworks Marvel 1 Conjurer's Closet 1 Cultivator's Caravan 1 Panharmonicon 1 Retrofitter Foundry 1 Arcane Signet 1 Lightning Greaves 1 Sol Ring 1 Bespoke Battlewagon 1 Commander's Sphere 1 Decoction Module 1 Solar Transformer 1 Soul-Guide Lantern 1 Talisman of Curiosity Sorcery 1 Chain Reaction 1 Confiscation Coup 1 One with the Machine 1 Blasphemous Act 1 Attune with Aether 1 Explosive Vegetation Instants 1 Chaos Warp 1 Disallow 1 Reality Shift 1 Arcane Denial 1 Glimmer of Genius Enchantment 1 Thopter Spy Network 1 Era of Innovation Lands 1 Academy Ruins 1 Exotic Orchard 1 Frostboil Snarl 1 Hinterland Harbor 1 Karplusan Forest 1 Overflowing Basin 1 Rootbound Crag 1 Sheltered Thicket 1 Shivan Reef 1 Spire of Industry 1 Sulfur Falls 1 Temple of Epiphany 1 Treasure Vault 1 Vineglimmer Snarl 1 Yavimaya Coast 1 Command Tower 1 Aether Hub 1 Evolving Wilds 1 Frontier Bivouac 1 Path of Ancestry 1 Slagwoods Bridge 1 Tanglepool Bridge 5 Island 5 Mountain 6 Forest 2) Eternal Might (WUB) White/Blue/Black (Esper) is my favorite way to play MTG, and Aetherdrift didnt disappoint with the Eternal Might Commander precon

If you can surgically extract artifacts from your graveyard one at a time, perhaps with unearth or a single-target exile effect, you can flood the board with artifact creatures in no time
Turns out, giving any creature you want infect by slapping an equipment to it creates all sorts of problems for your opponents
It has all the same advantages as the previous evoke creatures, but you cant do much better than this when what you really need is an answer to enchantments that dont mess up your cascade spells
Interaction I recently decommissioned a Commander deck that had one of my few prized copies of Fierce Guardianship