Ideally, our deck should be nothing but resource generation and the best instant-speed interaction, with our victory coming as a simple result of playing enough spells to hit critical mass and combo off
This essentially allows you to play your turn whenever you like, always choosing the best time to drop a creature
If you are a true fan of Magic: The Gathering, you should be unequivocally against counterfeit cards
The other drop, Chasing Adventure, is much, much worse in the value department
Prepare yourself for an unprecedented clash that decided the fate of all living thingsand may do so yet again
A creature that recurs itself in this way would be a great defensive option in a control deck, but entering tapped stops that from being an effective option