Chapter I alone is practically worth the cost, and in a deck focused on Food and Bargains, such as black/green, all three chapters are must-haves
It was clear from the start that double-faced cards representing villains was the most exciting thing to do
Figuring out how to end the game so they cant come back is absolutely important, but its more of the cherry on top
After the second loss, I proceeded to crush Sneak Attack and BUG Delver yet again in order to make Top 8
He can always be found carrying an assortment of tools, and he often leaves collections of useful items in his wake
He can also return nonland permanents under your opponent's control, and turn an artifact you control into a 9/9 Construct with vigilance, indestructible and makes it unblockable