Includes 10 Magic: The Gathering Adventures in the Forgotten Realms Draft Boosters
This Commander follows the same ruleset of Blitzball - his abilities allowing you to put counters on your creatures and pass them around

Here are all of the cards included in the Amber/Emerald starter deck: Dalmatian Puppy Tail Wagger x5 Kida Atlantean x3 Lucky The 15th Puppy x1 Nani Protective Sister x2 Patch Intimidating Pup x3 Pluto Determined Defender x1 Pluto Friendly Pooch x3 Pongo Determined Father x1 Rolly Hungry Pup x3 Tinker Bell Generous Fairy x2 Wendy Darling Talented Sailor x3 Neverland Mermaid Lagoon x2 Cubby Mighty Lost Boy x3 Don Karnage Prince of Pirates x2 Flotsam Riffraff x2 Helga Sinclair Vengeful Partner x1 Horace No-Good Scoundrel x2 (from previous expansion) Jasper Common Crook x2 (from previous expansion) Jestsam Riffraff x2 Kit Cloudkicker Tough Guy x2 Peter Pan Lost Boy Leader x1 Robin Hood Daydreamer x1 Starkey Devious Pirate x1 Wildcat Mechanic x2 Hypnotize x2 (from previous expansion) Improvise x3 (from previous expansion) Strike a Good Match De Vil Manor Cruellas Estate x3 Next up, well explore the Ruby/Sapphire starter deck

All this is to say that while expected value might sound like something that's primarily of interest to finance types, it actually has a huge impact on most people who are thinking about spending their money on the set
If I had to rank them personally, it would go something like: Sakura-Tribe Elder in decks that care about it being a creature Nature's Lore in Mono Green or multicolor decks that run Forest duals (Breeding Pool) Sakura-Tribe Elder in decks that don't care about its card type (hey, it can chump block!) Rampant Growth because I really like ramp that I can cast in turns 1 and 2 Skyshroud Claim in the same decks as Nature's Lore Kodama's Reach / Cultivate Grow from the Ashes Explosive Vegetation I'I think it's really close between Kodama's Reach / Cultivate and Grow from the Ashes but in most cases I'll prefer the Cultivates as I find them overall stronger when cast on turn 3, which is the most important aspect of these ramp cards to me
Yuffie, for example, gets to equip something for free on entry