Grixis Shadow 4 Deaths Shadow 4 Gurmag Angler 4 Scourge of the Skyclaves 4 Street Wraith 1 Agadeems Awakening 2 Dismember 2 Fatal Push 2 Inquisition of Kozilek 4 Lightning Bolt 4 Mishras Bauble 3 Stubborn Denial 2 Temur Battle Rage 4 Thought Scour 4 Thoughtseize 2 Blood Crypt 2 Bloodstained Mire 1 Snow-Covered Island 4 Polluted Delta 3 Scalding Tarn 1 Steam Vents 1 Snow-Covered Swamp 2 Watery Grave SIDEBOARD 1 Stubborn Denial 2 Kolaghans Command 1 Go for the Throat 1 Fatal Push 2 Aether Gust 2 Collective Brutality 2 Nihil Spellbomb 1 Plague Engineer 1 Snapcaster Mage 1 Mystical Dispute 1 Ceremonious Rejection Historically, one of the weaknesses of Grixis Deaths Shadow has been threat density
In terms of value, this card started at over $500, but since the prerelease, it has steadily dropped to its current price
Wizards of the Coast has been doing a lot in recent sets to give white good ways to close out Commander games and maintain its identity as the de facto go-wide aggro color
Devouring Sugarmaw Its not clear if Devouring Sugarmaw will see play or not, but I like its chances especially given that its got adventure
The creature keeps any supertypes it has (such as legendary), as well as any other card types it has (such as enchantment)
Arita also illustrated the first- and second-place trophy cards awarded at the tournament