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Especially ones in mint condition
So, winning the die roll still triggers effects that trigger on winning a coin flip, and cards that effect rolling dice have no effect
Im never playing Serum Visions into a spot where I need to shuffle a scry to the top, but without pressing needs to play removal or discard, I wouldnt expect that
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
I wonder how many times this set is going to show up in the article