Again, these are themes that already existed, this deck just gives you the ability to play Bant auras and enchantments rather than choosing one or the other
It could have just as easily made Wolf tokens and your Ayula deck wouldn't shake a claw at it
Consecrated Sphinx Consecrated Sphinx is still one of the kings of card advantage

Game Changer Cards Drannith Magistrate Enlightened Tutor Humility Serra's Sanctum Smothering Tithe Teferi's Protection Consecrated Sphinx Cyclonic Rift Expropriate Force of Will Fierce Guardianship Gifts Ungiven Intuition Jin-Gitaxias, Core Augur Mystical Tutor Narset, Parter of Veils Rhystic Study Sway of the Stars Thassa's Oracle Urza, Lord High Artificer Bolas's Citadel Braids, Cabal Minion Demonic Tutor Imperial Seal Necropotence Opposition Agent Orcish Bowmasters Tergrid, God of Fright Vampiric Tutor Ad Nauseam Deflecting Swat Gamble Jeska's Will Underworld Breach Crop Rotation Food Chain Gaea's Cradle Natural Order Seedborn Muse Survival of the Fittest Vorinclex, Voice of Hunger Worldly Tutor Aura Shards Coalition Victory Grand Arbiter Augustin IV Kinnan, Bonder Prodigy Yuriko, the Tiger's Shadow Notion Thief Winota, Joiner of Forces Ancient Tomb Chrome Mox Field of the Dead Glacial Chasm Grim Monolith Lion's Eye Diamond Mana Vault Mishra's Workshop Mox Diamond Panoptic Mirror The One Ring The Tabernacle at Pendrell Vale Changelog April 22, 2025: First Beta update

Raise the Alarm being at instant speed lets us bluff removal which I think is invaluable for a deck like this while Skynight Vanguard punishes any slower deck by amassing a token army fairly quickly
While innocuous on the surface, the one-mana creature taps to create a mana itself, effectively providing another land drop and allowing you to jump to three mana on turn two, and beyond