Angel of Deliverance A repeated exile effect is quite powerful, which makes Angel of Deliverance appealing top-end, though it costs too much for the average deck to just jam
These work best in token decks where you cast something like March of the Multitudes or Secure the Wastes to dump a ton of threats into play, winning out of nowhere with the right board state
You Win the Game Target Player Loses the Game You Can't Lose the Game (or) Skip Losing Restart the Game (or) Game is a Draw When a Player loses the Game You Lose the Game Besides these ideas, you might want to also consider: Milling
Choose wisely when you tap to create a card because you cant make it an additional time after that
In its day it towered over other similar choices and even when it was brought back years later it was competitive
From there, you can pay the two generic to activate Isochron Scepter and cast a copy of Mystical Tutor to search for the Nexus of Fate and put it back into your hand