MM: Yes the goal is exciting, appealing cards, preferably light enough on text that the art can really shine throughout the scene
When he attacks, you make a Treasure for future ramping, and you can attack the turn you drop him with his innate haste to make a Treasure now
This should help bring new forms to play the game, especially with the Dual Ink release, allowing us to play specific cards in different decks
My games swung nicely between building up cards before sending some at my opponent and using others to tick up my lore - or doubling down on one or the other as needed
If your nose is buried in a game or in your trade partners binder, you arent paying attention to your other stuff
As such, Im only covering whats most splashable or playable outside of the precon its in