This is why there is such a premium on flying and unblockable creatures - they are hard to kill in combat, the #1 way to kill creatures in sealed and draft
Here is everything that is included in the box for Illumineer's Quest: Palace Heist : 1 Palace Heist playmat 1 Reforged Crown tile 1 Oversized Jafar card 1 Jafar scenario deck of 50 cards and a deck box 2 Player decks of 60 cards each and two deck boxes 2 Oversized, double-sided battleground cards 1 Jafar draw token 5 Lore tracker tokens 29 Damage counters 1 Secret, sealed, victory card 1 Palace Heist rules sheet The game is advertised as being able to be played cooperatively by four players taking on Jafar
Mickey can quest for a tasty three lore, and the 'Glad You're Here!' ability makes your next character three ink cheaper any time the card goes questing
And thats before we get into other awesome interactions like with Vengevine and Gravecrawler
Of course, I dont intend to sell everything, nor would I consider selling any sizable percentage of my Magic portfolio
For example, the Wind Crystal allows players to gain twice as much life if they are to gain life