Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons
Marcy: This feels very, very strong and has really no "bad" options
First though, I want to discuss a few of them
on the other, being an artifact makes this far easier to cheat into play
Not only does Pauper have the official green light for tabletop sanctioning, but the issue of paper versus digital legality has been cleared up in the best possible way: all cards ever issued at common in either a paper or a digital set becoming eligible for play in Pauper
For acceleration, the classic mana dorks will do (Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Circle of Dreams Druid, etc.)