In the right build, bringing back two lands on turn 3 can be pretty good card advantage
- Collect 21 different tokens
That approach was especially helpful since it kept the Towns themselves simple while letting us put the synergistic text on green and blue cards that made for a fun draft archetype
However, Nature's Claim doesn't hit nonbasic lands like Boseiju, Who Endures does, and it can potentially be countered or hindered by stax pieces
The Mightstone and Weakstone is a cool card, but ultimately its a five-mana spell that gives you your choice of two effects that are individually worth about two-and-a-half mana, along with a mana rock thats too specific to be powerful in most environments
It cant do quite as much damage, but youll have way more fodder