One of the most popular themes in the game is the use of White-Black commanders, which typically offer a combination of control, life gain, and board presence, making them powerful and versatile options for any player
Another less obvious way to win is with Solitary Confinement
Since you have the infrastructure to hit already, why not add in two more combat damage triggers that also boost the power by two and thus the Commander Damage clock is sped up as well and giving two key protections from targeted removal like Beast Within and burn like sweeping Blasphemous Act
Just tapping to make a Treasure token over and over again would be pretty valuable, so you can just use this End of Your Foe's turn to make a Prism, untap, and draw and then cast your normal things possibly accelerated by a Prism sacrifice
Some cards in this set reward you for improving your creatures by referring to "modified" creatures
The nonland permanent you put a sticker on, if any, isn't a target of the spell and is chosen as the spell resolves