Each player should shuffle their deck and draw a hand of seven cards
Needing to play a bunch of creatures, needing to wait until your upkeep, and needing to pay two life to draw the card all constrict the power of Call of the Ring just a bit, but for two mana, this can easily fit into all sorts of decks
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Cards that turn downsides into upsides are interesting and powerful, and this one brings plenty of options with it
Aside from Fairie typal builds, this archetype has some of everything that Dimir colors can offer, which is both a strength and a weakness
You need to play this in a dedicated discard deck, something that hasnt existed in a very long time outside of fringe shenanigans like 8-Rack, and what has been keeping those decks down hasnt been a lack of ancillary support