Preventing your opponents from casting spells on your turn means you dont have to play around Settle the Wreckage and other annoying cards when planning your attacks
I've messed up a few Fatal Pushes on MTG Arena while trying to destroy a 3 MV creature when revolt wasnt on (tip: Arena wont ask you if youre sure you want to do that, like it would when you target a ward creature)
Guttersnipe Guttersnipe is fragile, but its a damage-dishing machine
Abomination of Llanowar Animate Graveyard Apocalypse Demon Bloodsworn Knight Boneyard Mycodrax Boneyard Wurm Candlekeep Inspiration Consuming Aberration Consuming Blob Elephant Resurgence Graveyard Busybody Leonardo da Vinci Lumra, Bellow of the Woods Melek, Reforged Researcher Nethergoyf Old Stickfingers Revenant Seize the Storm Sewer Nemesis Souls of the Lost Splinterfright Sutured Ghoul Svogthos, the Restless Tomb Textbook Tabulator The Capitoline Triad Titania, Gaea Incarnate Umbra Stalker Unlicensed Hearse Urborg Lhurgoyf Wrenn and Seven
Giving your commander a cost reduction ability for dragons is an awesome way to get big creatures out ahead of schedule and in dragon decks where every bit of cost reduction matters, this background feels fantastic
Rashmi, Eternities Crafter Am I a little biased towards my first and favorite commander