In general, Im far more open to a reactive cards than I would have been in the past, and Im paying particularly close attention to cards that blur the lines of offense, defense, and utility
This can be respected but while it's a repeatable, strong piece of removal, it doesn't merit a first place in the rankings strictly because bounce effects don't lend themselves well towards opposing creatures with enter-the-battlefield effects, of which there are always a lot in every set
This could be a change for the better at Wizards, prioritizing the health of limited over sales for a long term gain
Sometimes the best cards and my favorite cards were one and the same and sometimes they were extra not
I dont often draft aggresive decks, generally preferring synergy pieces, but for once, I really enjoyed jamming one-mana 1/1s with menace
You have a few good options as secondary ways to gain control of permanents to draw more cards or if your commander just gets shut down one too many times