To elaborate, reds removal is tied for the worst with green (who struggles slightly more with creatures but can handle enchantments), their protection is limited in scope, and their advantage states are often ephemeral bursts of power instead of game-spanning engines
During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF
Furthermore, the deck also had access to one of the game's most consistent boss monsters, as Zoodiac Drident was incredibly difficult to get around for most archetypes
You can also purchase Shinedust with Event Tokens during limited-time Wonder Pick events
) For the second color, I would rank red next, followed by green
Once per turn, and during the opponent's turn, if your life points drop to 0, you can take the top card of your deck and add it to your life points, then discard a card from your hand