Ummm...........I had a different solution in mind that I thought was optimal went something like Opponent turn 1: Elixir My Turn 1: Warden Opponent turn 2: (Most other plays are unsafe due to Kolaghans command so...) activate Elixir (opponent at 15 life) My turn 2: Level up Warden, attack (opponent at 12 life) Opponent turn 3: (Needs to get Elixir out of hand since I still have Thoughtseize) Elixir, Blackmail on Kolaghans command, Warden My turn 3: Attack with warden (opponent at 9 life) Opponent turn 4: 3/3 Warden, dont attack, activate elixir (opponent at 14 life) My turn 4: dont attack Opponent turn 5: lifelinking Warden, attack (opponent at 17 life) 17 is less than 19
Titania, Voice of Gaia: Mana Type: 1GG Type: Legendary Creature - Elemental Keyword: Reach Rarity: Mythic Rare Stats: 3 power, 4 toughness First Ability: Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life
Beyond Booster Since Universes Beyond sets filter through Standard and generally land as bigger than Assassins Creed sets, this type of booster is reserved to ACR
It functions like another Spellskite in making sure that the coast is clear, albeit a super Spellskite
Five mana for a 2/2 flyer
Dillon Deveney, the set's creative lead, happily approved most of the suggestions