Collective Voyage Im not fond of cards that completely break open the developing stages of a game, but Collective Voyage can lead to silly matches where people are casting their finishers on turns 3-4
Still, it's a decent effect in less-than-ideal packaging, and this card will most likely tank on the market
The reason for that is simple: the hexproof from the Swiftfoot Boots is more flexible than the shroud from the Lightning Greaves
Originally all werewolves had the text At the beginning of each upkeep, if no spells were cast last turn, transform this card on the front side and At the beginning of each upkeep, if a player cast two or more spells last turn, transform this card on the back
Oh, and General Tazri - the go-to allies leader before Katara came along
Creature - Elemental Color tag templates(None) The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card