Additionally, a one mana spell dealing two damage is still reliable for removing most early aggressive plays
Plenty of goblin decks care about the number of goblins you have out, especially ones built around Krenko, Mob Boss or Muxus, Goblin Grandee
Just draft, add lands, and play
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Against Bounce-specific decks like Ruby/Amethyst or the undervalued Sapphire/Amethyst, you are going to want to go hard into discard
We saw Firion, Wild Rose Warrior and Gilgamesh, Master-at-Arms as explicit payoffs and enablers, but there will be much more to pull the whole theme together