Its hard to imagine Magic would be with 90+ distinct standalone collections of cards instead of the single, unified, ever-growing game we all enjoy today
Copying enchantments is already strong, but duplicating sagas like Summon: Bahamut can be game-breaking and snowball your board state into overwhelming dominance
(Playing a land doesn't use the stack.) You pay all costs and follow all timing rules for cards played with the permission granted by Urianger Augurelt's last ability
Dillon Deveney, Principal Narrative Game Designer : I love this question
These decks may have the capacity to kill as early as turn 1, but they never get the chance to
As your commander, Neheb, the Eternal wants a ton of great Burn spells, and if you want to get nasty/effective, throw in land destruction cards like Wildfire which put your opponents behind in mana while you keep chugging along with Neheb's mana reward